v3 Posted
Antrum » Devlog
Hello all!
After a few more playtests, I have made some changes to the game. Nothing really major, but several tweaks. I plan on playtesting this version a few more times and then will finalize this release.
Here is a laundry list of the changes:
- Connect only applies to Gates between Districts. Within a District Goons can move freely.
- Put all the actions under one header, no separate map and faction move phases. Each player takes two actions on their turn.
- Clarified that the Fabulist must take notes at the Awarding the Calvaria stage to help players remember each description.
- Updated cheat sheet to reflect changes.
- Minor layout changes.
- I changed how Fabulist selection ties are broken. Now, each time you win an opposed roll you mark a dot on your Faction. The player with the most dots wins ties in Fabulist voting, clearing the dots afterwards. This change adds a bit more mechanical incentive to win rolls and slightly reduces the "popularity contest" factor in Fabulist selection.
- Added a Guidance section with some ideas about spotlighting and tone.
- Clarified language for some sections (Add Gates; Revise an Asset, Goon, or Landmark; Create a Faction).
- Fixed the Events table by removing one result (it had one too many) and changing Destroy a District to Destroy Something. Changed one action attribute.
- I removed Sow because reviewers pointed out it was too close to Plot. I replaced it with Pay, an abstraction of the Faction's monetary and economic power.
- I clarified tiebreaks for Claiming the Calvaria (attribute checks first, Faction dots second).
- Added the requirement to describe Goon movement (Move a Goon) to match other actions.
Files
Web PDF 2.3 MB
Oct 10, 2020
Get Antrum
Download NowName your own price
Antrum
A competitive storytelling and map-making game
Status | In development |
Category | Physical game |
Author | Sam Walker |
Genre | Role Playing |
Tags | mapemounde2020, map-game, Sci-fi, story-game |
Languages | English |
More posts
- Antrum v1 postedMay 18, 2020
Leave a comment
Log in with itch.io to leave a comment.